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dc.contributor.advisorHenry Jenkins.en_US
dc.contributor.authorLi, Zhan, 1979-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Comparative Media Studies.en_US
dc.date.accessioned2007-10-22T19:02:27Z
dc.date.available2007-10-22T19:02:27Z
dc.date.copyright2003en_US
dc.date.issued2004en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/39162
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2004.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionIncludes bibliographical references (leaves 137-143).en_US
dc.description.abstractThe US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. Specifically, this study is concerned with the potential of the America's Army gamespace as a US civilian-military public sphere of the Information Age, as assessed through Habermasian theories of democratic communication. Interview fieldwork was carried out in several America's Army game communities including those of real-life military personnel, Christian Evangelicals, and hackers. The political activities of these exceptional game communities are considered for the ways they escape and transcend current critical theories of Internet-based public spheres.en_US
dc.description.statementofresponsibilityby Zhan Li.en_US
dc.format.extent143 leavesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectComparative Media Studies.en_US
dc.titleThe potential of America's Army, the video game as civilian-military public sphereen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.identifier.oclc55872555en_US


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