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dc.contributor.advisorAxel Kilian.en_US
dc.contributor.authorVasileiou, Anna.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2020-09-15T22:03:56Z
dc.date.available2020-09-15T22:03:56Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/127564
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Architecture, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 108-111).en_US
dc.description.abstractIn the wake of a new form of craftsmanship, we, architects and designers have adopted a new digital mindset. Design is considered not only a tool of making but also one of thinking, with us transitioning from inventing analog machines as thinking, drawing, and making tools to designing and fabricating with computer-controlled machines. Yet, although these digital technologies are conceived as tools augmenting certain aptitudes we have, they fail to communicate the creative and inventive aspects of the act of design. We have embraced this new digital mindset, we use more and more computation-based software to solve even more challenging geometric problems and reach higher degrees of accuracy and efficiency in design and fabrication. However, computers' binary structural and representational logic focusing mainly on the symbolic and computational design aspects is neither similar nor fully understandable to our way of thinking. Hence, this very lack of understanding of the tools' operational logic repositions our creative role from making by thinking to making by calculating. Yet, can the computer as a digital tool augment the human mind and render design a pedagogical act of creative thinking? In the course of this thesis, I aim to explore ways of introducing computational tools into design processes of advanced geometry for a more creative and open-ended human-machine symbiosis. To this end, I propose the Thinking Manual, a hypothesis in the form of a new design workflow enhancing and reconciling the designer's creative thinking with the computer's image processing and simulation capabilities. I use the problem of paper folding to question my initial hypothesis, test my proposal, and prove the necessity for a paradigm shift in design practice and pedagogy. Herein, design stands as the interface between unconscious and conscious thinking, doing, and making, driven by the triptych eye-mind-hand with or without geometric precision.en_US
dc.description.statementofresponsibilityby Anna Vasileiou.en_US
dc.format.extent120 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleThinking manual : a digital framework for designing and makingen_US
dc.title.alternativeDigital framework for designing and makingen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1193319922en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2020-09-15T22:03:56Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentArchen_US


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