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dc.contributor.authorFermi, Ma
dc.contributor.authorSchvartzman, Ariel
dc.contributor.authorWaingarten, Erik
dc.contributor.authorDemaine, Erik D
dc.contributor.authorAaronson, Scott
dc.date.accessioned2017-12-21T19:58:26Z
dc.date.available2017-12-21T19:58:26Z
dc.date.issued2016-06
dc.identifier.issn1868-8969
dc.identifier.urihttp://hdl.handle.net/1721.1/112925
dc.description.abstractWhen analyzing the computational complexity of well-known puzzles, most papers consider the algorithmic challenge of solving a given instance of (a generalized form of) the puzzle. We take a different approach by analyzing the computational complexity of designing a "good" puzzle. We assume a puzzle maker designs part of an instance, but before publishing it, wants to ensure that the puzzle has a unique solution. Given a puzzle, we introduce the FCP (fewest clues problem) version of the problem: Given an instance to a puzzle, what is the minimum number of clues we must add in order to make the instance uniquely solvable? We analyze this question for the Nikoli puzzles Sudoku, Shakashaka, and Akari. Solving these puzzles is NP-complete, and we show their FCP versions are Sigma_2^P-complete. Along the way, we show that the FCP versions of 3SAT, 1-in-3SAT, Triangle Partition, Planar 3SAT, and Latin Square are all Sigma_2^P-complete. We show that even problems in P have difficult FCP versions, sometimes even Sigma_2^P-complete, though "closed under cluing" problems are in the (presumably) smaller class NP; for example, FCP 2SAT is NP-complete. Keywords and phrases: computational complexity, pencil-and-paper puzzles, hardness reductionsen_US
dc.language.isoen_US
dc.publisherSchloss Dagstuhl--Leibniz-Zentrum fuer Informatiken_US
dc.relation.isversionofhttp://dx.doi.org/10.4230/LIPIcs.FUN.2016.12en_US
dc.rightsCreative Commons Attribution 4.0 International Licenseen_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_US
dc.sourceDagstuhl Publishingen_US
dc.titleThe fewest clues problemen_US
dc.typeArticleen_US
dc.identifier.citationDemaine, Erik D., et al. "The Fewest Clues Problem." 8th International Conference on Fun with Algorithms (FUN 2016), 8-10 June, 2016, La Maddalena, Italy, Dagstuhl Publishing, 2016.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorDemaine, Erik D
dc.contributor.mitauthorAaronson, Scott
dc.relation.journalLeibniz International Proceedings in Informaticsen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsDemaine, Erik D.; Ma, Fermi; Schvartzman, Ariel; Waingarten, Erik; Aaronson, Scotten_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0003-3803-5703
dc.identifier.orcidhttps://orcid.org/0000-0003-1333-4045
mit.licensePUBLISHER_CCen_US


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