How are Three-Deminsional Objects Represented in the Brain?
dc.contributor.author | Buelthoff, Heinrich H. | en_US |
dc.contributor.author | Edelman, Shimon Y. | en_US |
dc.contributor.author | Tarr, Michael J. | en_US |
dc.date.accessioned | 2004-10-20T20:49:45Z | |
dc.date.available | 2004-10-20T20:49:45Z | |
dc.date.issued | 1994-04-01 | en_US |
dc.identifier.other | AIM-1479 | en_US |
dc.identifier.other | CBCL-096 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/7204 | |
dc.description.abstract | We discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation. | en_US |
dc.format.extent | 19 p. | en_US |
dc.format.extent | 509767 bytes | |
dc.format.extent | 1124249 bytes | |
dc.format.mimetype | application/octet-stream | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.relation.ispartofseries | AIM-1479 | en_US |
dc.relation.ispartofseries | CBCL-096 | en_US |
dc.subject | object recognition | en_US |
dc.subject | image-based recognition | en_US |
dc.subject | objectsrepresentation | en_US |
dc.subject | feature recognition | en_US |
dc.subject | memory-based models | en_US |
dc.subject | humanspsychophysics | en_US |
dc.title | How are Three-Deminsional Objects Represented in the Brain? | en_US |