Show simple item record

dc.contributor.advisor.Brian Anthonyen_US
dc.contributor.authorAlAlawi, Marwa.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Mechanical Engineering.en_US
dc.date.accessioned2021-05-14T16:26:57Z
dc.date.available2021-05-14T16:26:57Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/130593
dc.descriptionThesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis. "Due to the COVID-19 outbreak, user testing was halted and we were unable to proceed with the experiment. We hope to resume our data collection once the outbreak ceases"--Abstract page.en_US
dc.descriptionIncludes bibliographical references (pages 52-55).en_US
dc.description.abstractUser presence is a natural construct of the human psyche that is central to VR development. If analyzed well, presence can indicate the effectiveness of VR settings on amplifying a user's sense of 'being' in the environment. Consequently, allowing VR developers to save time and money. Several methods of measuring presence exist, and are classified as subjective or objective, with the latter being the most omnipresent. This paper discusses the process of designing a VR environment for subjective and objective presence measurement. The main physiological cue this study aims to inspect is grip-force, and its possible consistency with changes in other physiological responses, such as heart rate and respiratory response. In order to engender measurable variations in grip-force, the developed VE was designed to incorporate a gripping task for consistent grip-force feedback, and a virtual height stimulus to evoke objective physiological changes. The environment consisted of three stages: a training stage, a transition-to-stimulus stage, and a stimulus stage. Based on initial user testing, it was concluded that a virtual height situation with an environment disconnect between the training stage and the stimulus stage induced subjective stress.en_US
dc.description.statementofresponsibilityby Marwa AlAlawi.en_US
dc.format.extent55 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectMechanical Engineering.en_US
dc.titleDesign of a virtual environment for physiological and subjective monitoring of user presence in VRen_US
dc.typeThesisen_US
dc.description.degreeS.B.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.identifier.oclc1249942513en_US
dc.description.collectionS.B. Massachusetts Institute of Technology, Department of Mechanical Engineeringen_US
dspace.imported2021-05-14T16:26:57Zen_US
mit.thesis.degreeBacheloren_US
mit.thesis.departmentMechEen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record