This is an archived course. A more recent version may be available at ocw.mit.edu.

Readings

WEEK # READINGS
1 None
2 Beyer, H., and K. Holtzblatt. Contextual Design: A Customer-Centered Approach to Systems Designs. San Francisco: Morgan Kauffman Publishers, 1997.
3 Kangas, E., and T. Kinnunen. "Applying User-Centered Design to Mobile Application Development." Commun ACM 48, no. 7 (2005): 55-59.
4 Rettig, M. "Prototyping for Tiny Fingers." Commun ACM 37, no. 4 (1994): 21-27.
5 None
6 Ahern, S., et al. "ZoneTag: Designing Context-Aware Mobile Media Capture to Increase Participation." In Proceedings of the Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop (PICS 2006) at the Eighth International Conference on Ubiquitous Computing (UbiComp 2006).
7 None
8

Consolvo, S., et al. "Activity Sensing in the Wild: A Field Trial of Ubifit Garden." In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (2008): 1797-1806.

Bogost, I. "Persuasive Games on Mobile Devices." In Mobile Persuasion: 20 Perspectives on the Future of Behavior Change. Edited by B. J. Fogg and Dean Eckles. Stanford Captology Media, 2007. ISBN: 9780979502521. (This resource may not render correctly in a screen reader.PDF)

There are no reading assignments for Week #9-12.

Recommended Readings

Papers and book excerpts are sorted by topic.

Location

Arminen, I. "Location: A Socially Dynamic Property - A Study of Location Telling in Mobile Phone Calls." In The Good, the Bad and the Irrelevant: The User and the Future of Information and Communication Technologies. Edited by L. Haddon, et al. Conference Proceedings, Helsinki, 2003.

Consolvo, S., et al. "Location Disclosure to Social Relations: Why, When, and What People Want to Share." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). ACM Press, 2005, pp. 81-90.

Iachello, G., et al. "Control, Deception, and Communication: Evaluating the Deployment of a Location-Enhanced Messaging Service." Lecture Notes in Computer Science 3660 (2005).

Weilenmann, A. H., and P. Leuchovius. "'I'm Waiting Where We Met Last Time': Exploring Everyday Positioning Practices to Inform Design." In Proceedings of the Third Nordic Conference on Human-Computer Interaction (NordiCHI '04). ACM Press, 2004, pp. 33-42.

Weilenmann, A. "'I Can't Talk Now, I'm in a Fitting Room': Formulating Availability and Location in Mobile-Phone Conversations." Environment and Planning A 35, no. 9 (2003): 1589-1605.

Ashbrook, D., and T. Starner. "Learning Significant Locations and Predicting User Movement with GPS." In Proceedings of the 6th IEEE International Symposium on Wearable Computers (ISWC '02). IEEE Computer Society, 2002.

Barkhuus, L., and P. Douris. "Everyday Encounters with Context-Aware Computing in a Campus Environment." Lecture Notes in Computer Science 3205 (2004): 232-249.

Griswold, W., et al. "ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing." Computer 37, no. 10 (2005): 73-81.

Marmasse, N., and C. Schmandt. "Location-Aware Information Delivery with ComMotion." Lecture Notes in Computer Science 1927 (2000): 361-370.

Marmasse, N., C. Schmandt, and D. Spectre. "WatchMe: Communication and Awareness Between Members of a Closely-Knit Group." Lecture Notes in Computer Science 3205 (2004): 214-231.

Sohn, T., et al. "Place-Its: A Study of Location-Based Reminders on Mobile Phones." Lecture Notes in Computer Science 3660 (2005): 232-250.

Mobile Design

Beyer, H., and K. Holtzblatt. Contextual Design: A Customer-Centered Approach to Systems Designs. San Francisco: Morgan Kauffman Publishers Inc., 1997.

Isaacs, E., and A. Walendowski. Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology. Sams, 2001. ISBN: 9780672321511.

Games

Barkhuus, L., et al. "Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game." Lecture Notes in Computer Science 3660 (2005).

Klopfer, E., S. Osterweil, and K. Salen. "Moving Learning Games Forward." The Education Arcade, Massachusetts Institute of Technology, 2009. (This resource may not render correctly in a screen reader.PDF - 7.2MB)

Recent Publications from the MIT GAMBIT.

Interruption/Privacy

Ho, J., and S. Intille. "Using Context-Aware Computing to Reduce the Perceived Burden of Interruptions from Mobile Devices." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2005, pp. 909-918.

Laurier, E. Why People Say Where They are During Mobile Phone Calls. In Environment and Planning D: Society and Space (2001): 485-504.

Fogarty, J., S. Hudson, and J. Lai. "Examining the Robustness of Sensor-Based Statistical Models of Human Interruptibility." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2004.

Lederer, S., et al. "Personal Privacy Through Understanding and Action: Five Pitfalls for Designers." Personal and Ubiquitous Computing 8, no. 6 (2004): 440-454.

Milewski, A., and T. Smith. " Providing Presence Cues to Telephone Users." In Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work. ACM, 2000, pp. 89-96.

Ambient Communication

Bentley, F., et al. "Perceptive Presence." IEEE Computer Graphics and Applications 23, no. 5 (2003): 26-36.

Marmasse, N., C. Schmandt, and D. Spectre. "WatchMe: Communication and Awareness Between Members of a Closely-Knit Group." Lecture Notes in Computer Science 3205 (2004): 214-231.

Persson, P., J. Blom, and Y. Jung. "DigiDress: A Field Trial of an Expressive Social Proximity Application." Lecture Notes in Computer Science 3660 (2005).

Smith, I., et al. "Social Disclosure Of Place: From Location Technology to Communication Practice." Lecture Notes in Computer Science 3468 (2005): 151-164.

Tollmar, K., and J. Persson. "Understanding Remote Presence." In Proceedings of the Second Nordic Conference on Human-Computer Interaction. ACM, 2002, pp. 41-49.

Vetere, F., et al. "Mediating Intimacy: Designing Technologies to Support Strong-Tie relationships." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2005, pp. 471-480.

Steinfield, C., C. Jang, and B. Pfaff. "Supporting Virtual Team Collaboration: The TeamSCOPE System." In Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work. ACM, 1999, pp. 81-90.

Thompson, A., A. Friedland, and J. Cargiuolo. "Rüüg: Long-Distance Communication." In Extended Abstracts on Human Factors in Computing Systems. ACM, 2005, pp. 1829-1832.

Blogging/Social Software

Nardi, B., D. Schiano, and M. Gumbrecht. "Blogging as Social Activity, or, Would you Let 900 Million People Read Your Diary?" In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work. ACM, 2004, pp. 222-228.

Nardi, B., et al. "Why We Blog." In Communications of the ACM — The Blogosphere 47, no. 12 (2004): 41-46.

Jung, Y., P. Persson, and J. Blom. "DeDe: Design and Evaluation of a Context-Enhanced Mobile Messaging System." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2005, pp. 351-360.

Media Consumption

Balabanovic, M., L. Chu, and G. Wolff. "Storytelling with Digital Photographs." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2000, pp. 564-571.

Cunningham, S., N. Reeves, and M. Britland. "An Ethnographic Study of Music Information Seeking: Implications for the Design of a Music Digital Library." In Proceedings of the 3rd ACM/IEEE-CS Joint Conference on Digital Libraries. IEEE Computer Society publishers, 2003, pp. 5-16.

Davis, M., et al. "From Context to Content: Leveraging Context to Infer Media Metadata." In Proceedings of 12th Annual ACM International Conference on Multimedia. ACM, 2004, pp. 188-195.

Frohlich, D., et al. "Requirements for PhotoWare." In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work. ACM, 2002, pp. 166-175.

Gandhi, B., A. Martinez, and F. Bentley. "Intelligent Multimedia Content Management on Mobile Devices." 2004 IEEE International Conference on Multimedia and Expo 3 (2004): 1703-1706.

Rodden, K., and K. Wood. "How Do People Manage Their Digital Photographs?" In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2003, pp. 409-416.

Viégas, F. "Collections: Adapting the Display of Personal Objects for Different Audiences." Thesis. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.

B. Smith, et al. "Inquiry with Imagery: Historical Archive Retrieval With Digital Cameras." In Part 1 of Proceedings of the Seventh ACM International Conference on Multimedia. ACM, 1999, pp. 405-408.

Van House, N., and M. Davis. "The Social Life of Cameraphone Images." In Proceedings of the Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop at the Seventh International Conference on Ubiquitous Computing (UbiComp 2005) in Tokyo, Japan, 2005. (This resource may not render correctly in a screen reader.PDF)u