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No Code: Null Programs
(2014-06-05)
To continue the productive discussion of uninscribed artworks in Craig Dworkin’s No Medium, this report discusses, in detail, those computer programs that have no code, and are thus empty or null. Several specific examples ...
New Novel Machines: Nanowatt and World Clock
(2014-12-19)
My Winchester’s Nightmare: A Novel Machine (1999) was developed to
bring the interactor’s input and the system’s output together into a
texture like that of novelistic prose. Almost fifteen years later,
after an electronic ...
Stickers as a Literature-Distribution Platform
(2014-12-19)
Contemporary experimental writing often directs its attention to its
writing space, its medium, the material on which it is presented.
Very often this medium is meaningful and becomes part of the work –
the printed text ...
Videogame Editions for Play and Study
(2014-06-05)
We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) ...