Show simple item record

dc.contributor.authorOzdaglar, Asuen_US
dc.coverage.temporalSpring 2005en_US
dc.date.issued2005-06
dc.identifier6.972-Spring2005
dc.identifierlocal: 6.972
dc.identifierlocal: IMSCP-MD5-2b9597a403c9ca89761b41fda5b42b23
dc.identifier.urihttp://hdl.handle.net/1721.1/73647
dc.description.abstractThis course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy.en_US
dc.languageen-USen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.subjectgame theoryen_US
dc.subjectmechanism designen_US
dc.subjectmathematical toolsen_US
dc.subjectnormal form gamesen_US
dc.subjectexistence and computation of equilibriaen_US
dc.subjectsupermodular gamesen_US
dc.subjectpotential gamesen_US
dc.subjectsubgame perfect equilibriumen_US
dc.subjectdynamic gamesen_US
dc.subjectbargainingen_US
dc.subjectrepeated gamesen_US
dc.subjectgames with incomplete/imperfect informationen_US
dc.subjectauctionsen_US
dc.subjectcooperative game theoryen_US
dc.subjectnetwork and congestion gamesen_US
dc.subjectpricingen_US
dc.subjectprice of anarchyen_US
dc.title6.972 Game Theory and Mechanism Design, Spring 2005en_US
dc.title.alternativeGame Theory and Mechanism Designen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record