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dc.contributor.advisorSilvio Micali
dc.contributor.authorChiesa, Alessandroen_US
dc.contributor.authorMicali, Silvioen_US
dc.contributor.authorZhu, Zeyuan Allenen_US
dc.contributor.otherTheory of Computationen
dc.date.accessioned2011-02-22T21:30:08Z
dc.date.available2011-02-22T21:30:08Z
dc.date.issued2011-02-16
dc.identifier.urihttp://hdl.handle.net/1721.1/61008
dc.description.abstractWe investigate mechanism design when the players do not exactly know their types, but have instead only partial information about them.en_US
dc.format.extent18 p.en_US
dc.relation.ispartofseriesMIT-CSAIL-TR-2011-009
dc.relation.isreplacedbyMIT-CSAIL-TR-2011-024
dc.relation.urihttp://hdl.handle.net/1721.1/62296
dc.subjectType uncertaintyen_US
dc.subjectMechanism Designen_US
dc.subjectAuctionsen_US
dc.subjectSocial Welfareen_US
dc.titleMechanism Design With Approximate Player Typesen_US


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