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dc.date.accessioned2023-10-05T18:00:45Z
dc.date.available2023-10-05T18:00:45Z
dc.date.issued2023-10-05
dc.identifier.urihttps://hdl.handle.net/1721.1/152377
dc.description.abstractWith nearly 9,000 active and inactive satellites in orbit, space has become more crowded and competitive than ever before. Solving nascent problems in this domain — such as avoiding collision with debris or servicing malfunctioning satellites — requires more than just knowledge of orbital mechanics and spacecraft control. In the popular video game Kerbal Space Program (KSP), a team at the Laboratory saw a sophisticated multi-physics simulator capable of modeling all aspects of the aerospace domain. The team used the game engine to develop an open-source library and challenge suite, Kerbal Space Program Differential Games (KSPDG), designed to spur development of AI for a wide range of problems within the orbital domain.en_US
dc.language.isoen_USen_US
dc.relation.ispartofseriesThe Bulletin;
dc.rightsAttribution-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/3.0/us/*
dc.titleDeveloping Artificial Intelligence for Noncooperative Space Operations Using Kerbal Space Programen_US
dc.typeArticleen_US


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    News articles about the LLSC and programs that are supported by the LLSC

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