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dc.contributor.authorColeman, Beth
dc.coverage.temporalSpring 2006
dc.date.accessioned2025-12-16T00:56:48Z
dc.date.available2023-06-05T14:16:51Z
dc.date.available2025-12-16T00:56:48Z
dc.date.issued2006-06
dc.identifier.other21W.765J
dc.identifier.other21L.489J
dc.identifier.otherCMS.845J
dc.identifier.otherIMSCP-MD5-56f54b642bb34417d4255f58ace828e3
dc.identifier.urihttps://hdl.handle.net/1721.1/150854.2
dc.description.abstractThis course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary.en_US
dc.rightsThis site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectmulti-linear narrativeen_US
dc.subjectnonlinear narrativeen_US
dc.subjectdigitalen_US
dc.subjectmediaen_US
dc.subjectcommunication cultureen_US
dc.subjectgamingen_US
dc.subjecttelevisionen_US
dc.subjectdigital aestheticsen_US
dc.subjectcontemporary arten_US
dc.subjectfilmen_US
dc.subjectsynchronic narrativeen_US
dc.subjectcontemporary mediaen_US
dc.subjectdigital narrativeen_US
dc.subjectvideo gamesen_US
dc.subjectgame culture platformsen_US
dc.subjectSecond Lifeen_US
dc.subjectLARPen_US
dc.subjectARGen_US
dc.subjectMMOen_US
dc.subject21W.765Jen_US
dc.subject21W.765en_US
dc.subject21L.489Jen_US
dc.subject21L.489en_US
dc.subjectCMS.845Jen_US
dc.subjectCMS.845en_US
dc.title21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2006en_US
dc.title.alternativeInteractive and Non-Linear Narrative: Theory and Practiceen_US
dc.typeLearning Object
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writingen_US
dc.contributor.departmentMassachusetts Institute of Technology. Literature Sectionen_US
dc.audience.educationlevelUndergraduateen_US
dc.subject.cip240103en
dc.subject.cipHumanities/Humanistic Studiesen
dc.date.updated2023-06-05T14:16:58Z


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