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dc.contributor.authorCoorg, Satvanen_US
dc.contributor.authorTeller, Sethen_US
dc.date.accessioned2023-03-29T14:39:36Z
dc.date.available2023-03-29T14:39:36Z
dc.date.issued1995-11
dc.identifier.urihttps://hdl.handle.net/1721.1/149252
dc.description.abstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an important problem in computer graphics. even with hardware support, simple algorithms like depth-buffering cannot achieve interactive frame rates when applied to geometric models with many polygons. However, a visibility algorithm that exploits the occlusion properties of the scene to identify a superset of visible polygons, without touching most invisible polygons, could achieve fast rates while viewing such models.en_US
dc.relation.ispartofseriesMIT-LCS-TM-540
dc.titleTemporally Coherent Conservative Visibilityen_US


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