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dc.contributor.authorWallace, David
dc.coverage.temporalFall 2019
dc.date.accessioned2022-03-07T15:08:51Z
dc.date.available2022-03-07T15:08:51Z
dc.date.issued2019-12
dc.identifier2.009-Fall2019
dc.identifier.other2.009
dc.identifier.otherIMSCP-MD5-14d87fa89f780c0e8d6b934e3af3c50a
dc.identifier.urihttps://hdl.handle.net/1721.1/141035
dc.description.abstractIn this hands-on undergraduate class, students work in large teams of approximately 15-20 individuals to design and build working alpha prototypes of new products. The course is designed to emulate what engineers might experience as part of a design team in a modern product development firm. The large teams must work effectively to realize this task, so students also learn about group dynamics, team roles and management, consensus building, and the value of communication.  Each year there is a broad theme which serves as a launching point for new product opportunities. At the end of the course, teams present their work to a live audience of ~1100 practicing product designers, entrepreneurs, academics, and classmates, as well as a significant live webcast audience—in the tens of thousands. Key Goals: To improve creative-thinking capability. To improve ability to identify significant product opportunities, and to develop appropriate solutions through a structured product development process. To improve expertise in constructing models for reasoning about design alternatives. These include estimations, sketches, sketch models, spreadsheets, geometric models, mockups, and prototypes. To improve engineering expertise and proficiency in techniques for building high-quality product models and prototypes. To learn about and experience structured methods for working in large teams on a project that requires teamwork to be successful. To improve presentation skills using a wide variety of media. To develop an understanding of, and enthusiasm for, the engineering activities involved with designing a new product. To develop an appreciation for the significance of societal contributions that can be made as a technological innovator.en
dc.language.isoen-US
dc.rightsThis site (c) Massachusetts Institute of Technology 2022. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectproduct designen
dc.subjectproduct engineeringen
dc.subjectinnovationen
dc.subjectdesign teamsen
dc.subjectteam dynamicsen
dc.subjectproduct developmenten
dc.subjectopportunity identificationen
dc.subjectmarket researchen
dc.subjectmock-upsen
dc.subjectprototypesen
dc.subjectnew product opportunitiesen
dc.subjectsketch modelsen
dc.title2.009 Product Engineering Process, Fall 2019en
dc.title.alternativeProduct Engineering Processen
dc.typeLearning Object
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineering
dc.audience.educationlevelUndergraduate
dc.date.updated2022-03-07T15:08:57Z


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