dc.contributor.author | Kostovic, Aleksandar | |
dc.date.accessioned | 2021-11-08T21:16:56Z | |
dc.date.available | 2021-11-08T21:16:56Z | |
dc.date.issued | 2021-10-29 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/137837 | |
dc.description.abstract | To speed up the process of monitoring, diagnosing, and fixing problems with multi-billion-dollar supercomputers researchers from the Laboratory and MIT have developed a new technology to visualize node monitoring, offering real-time system reporting in the Unity 3D game engine found in many video games. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | www.tomshardware.com | en_US |
dc.relation.ispartofseries | The Bulletin; | |
dc.rights | Attribution-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nd/3.0/us/ | * |
dc.subject | Lincoln Laboratory | en_US |
dc.subject | LLSC | en_US |
dc.subject | Supercomputing | en_US |
dc.subject | Information Sciences | en_US |
dc.title | MIT Researchers Turn to Unity 3D Game Engine for Supercomputer Diagnostics | en_US |
dc.type | Article | en_US |