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dc.contributor.authorKostovic, Aleksandar
dc.date.accessioned2021-11-08T21:16:56Z
dc.date.available2021-11-08T21:16:56Z
dc.date.issued2021-10-29
dc.identifier.urihttps://hdl.handle.net/1721.1/137837
dc.description.abstractTo speed up the process of monitoring, diagnosing, and fixing problems with multi-billion-dollar supercomputers researchers from the Laboratory and MIT have developed a new technology to visualize node monitoring, offering real-time system reporting in the Unity 3D game engine found in many video games.en_US
dc.language.isoen_USen_US
dc.publisherwww.tomshardware.comen_US
dc.relation.ispartofseriesThe Bulletin;
dc.rightsAttribution-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/3.0/us/*
dc.subjectLincoln Laboratoryen_US
dc.subjectLLSCen_US
dc.subjectSupercomputingen_US
dc.subjectInformation Sciencesen_US
dc.titleMIT Researchers Turn to Unity 3D Game Engine for Supercomputer Diagnosticsen_US
dc.typeArticleen_US


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